Receive Haptic (Vibration) and Tones from Apple Watch for Structured Workout Execution

Follow

Comments

3 comments

  • Avatar
    Dihan

    Im not sure if its working or I'm not feeling the haptic feedback to start and stop intervals. I've set it up correctly and will test again on the next run. Audio cues would be awesome.

    3
    Comment actions Permalink
  • Avatar
    Alex Nydahl

    I am getting no audio feedback despite having the audio cue slider set to "on." Tones are suboptimal, but nothing is coming through earbuds. Other Apple Watch apps support spoken alerts, and even allow customization of how the alerts interact with other audio coming from the watch (i.e. music, podcasts, etc.) with options like pausing other audio, mixing direction in, or "ducking" (briefly quieting other audio so the alert can be heard). This would be ideal for a future build.

    Like the other commenter, I can barely feel/not feel the haptic feedback. For time-based intervals at max effort, it's nearly impossible to tell when the interval is up with a very subtle haptic cue and zero audio feedback. It makes using structured workouts very challenging...

    3
    Comment actions Permalink
  • Avatar
    tcs

    I have the same thought with Alex up there.

    I am totally annoyed by this, have been finding solutions and finally came here.  

    For those who want an alternative for the audio cue, the ismoothrun app can pair with stryd and give you the audio cue we deserve. It also can start a planned workout from the phone like a normal person. You can sync the workout data to the stryd app afterwards.

    1
    Comment actions Permalink

Article is closed for comments.